When the ball dropped down, it got a punishment. "A reward came when the AI was able to bounce the ball up.
"Our AI was able to learn how to play a Pong-type game just by observing the unstructured pixels of the game and receiving these reward/punishment signals from us. "First, we started with visual recognition and some basic reward/punishment games," Rosa said. Some of the details of his team's research can be found on his personal blog. Human Rights Watch would prefer we not have to go back in time to stop killer robots They’ll find out they can either be screaming if they’re angry, or they can say something to their mother like 'I’m hungry.' This will fix their discomfort, fix their reward and punishment motivation, much faster. It’s kind of random, but after some time, children will find patterns. Then they start moving their hands and legs. "The first thing children need to do is to start to understand their environment visually. "The road map we chose is kind of copying child development," Rosa said. The challenges have been immense, Rosa said, but some progress is being made. Much of what his team of researchers and engineers have been doing is creating various AGIs in their lab, and then introducing them to stimuli and trying to prompt them to learn simple tasks. This is a project that could develop AI that could be used in any business or industry application. In our case, this general AI will not be only for games. Also, the range of actions these AIs are doing in games is always limited and determined by the programmer who writes the AI. It’s mostly scripted behavior, meaning there’s no adaptability. "The standard AI in games isn’t really AI. Rosa said that an AGI is very different from what the game industry commonly refers to as AI. Currently unnamed, it was opened in January of 2014 and currently has 15 employees, about half the staff of the Engineers team. The time is right, therefore, to spool up his new company. "I planned to make a game, that if I got lucky it would sell well, and then I could fund my AI research." Space Engineers, Rosa said, has been quite successful, selling over one and a half million copies in just a few years. I wanted to make games and I knew that in gaming, the commercialization would be faster. But I decided to start with the games business first because I liked programming.
"I’ve always wanted to do this," Rosa told Polygon. In just a few months, he said, that AGI could show up in-game, as a servant or partner for players of the Engineers series.